Living Standard — Last Updated 16 January 2024
This specification does not provide a machine-readable way of describing breadcrumb navigation
menus. Authors are encouraged to just use a series of links in a paragraph. The nav
element can be used to mark the section containing these paragraphs as being navigation
blocks.
In the following example, the current page can be reached via two paths.
< nav >
< p >
< a href = "/" > Main</ a > ▸
< a href = "/products/" > Products</ a > ▸
< a href = "/products/dishwashers/" > Dishwashers</ a > ▸
< a > Second hand</ a >
</ p >
< p >
< a href = "/" > Main</ a > ▸
< a href = "/second-hand/" > Second hand</ a > ▸
< a > Dishwashers</ a >
</ p >
</ nav >
This specification does not define any markup specifically for marking up lists
of keywords that apply to a group of pages (also known as tag clouds). In general, authors
are encouraged to either mark up such lists using ul
elements with explicit inline
counts that are then hidden and turned into a presentational effect using a style sheet, or to use
SVG.
Here, three tags are included in a short tag cloud:
< style >
. tag-cloud > li > span { display : none ; }
. tag-cloud > li { display : inline ; }
. tag-cloud-1 { font-size : 0.7 em ; }
. tag-cloud-2 { font-size : 0.9 em ; }
. tag-cloud-3 { font-size : 1.1 em ; }
. tag-cloud-4 { font-size : 1.3 em ; }
. tag-cloud-5 { font-size : 1.5 em ; }
@ media speech {
. tag-cloud > li > span { display : inline }
}
</ style >
...
< ul class = "tag-cloud" >
< li class = "tag-cloud-4" >< a title = "28 instances" href = "/t/apple" > apple</ a > < span > (popular)</ span >
< li class = "tag-cloud-2" >< a title = "6 instances" href = "/t/kiwi" > kiwi</ a > < span > (rare)</ span >
< li class = "tag-cloud-5" >< a title = "41 instances" href = "/t/pear" > pear</ a > < span > (very popular)</ span >
</ ul >
The actual frequency of each tag is given using the title
attribute. A CSS style sheet is provided to convert the markup into a cloud of differently-sized
words, but for user agents that do not support CSS or are not visual, the markup contains
annotations like "(popular)" or "(rare)" to categorize the various tags by frequency, thus
enabling all users to benefit from the information.
The ul
element is used (rather than ol
) because the order is not
particularly important: while the list is in fact ordered alphabetically, it would convey the
same information if ordered by, say, the length of the tag.
The tag
rel
-keyword is
not used on these a
elements because they do not represent tags that apply
to the page itself; they are just part of an index listing the tags themselves.
This specification does not define a specific element for marking up conversations, meeting minutes, chat transcripts, dialogues in screenplays, instant message logs, and other situations where different players take turns in discourse.
Instead, authors are encouraged to mark up conversations using p
elements and
punctuation. Authors who need to mark the speaker for styling purposes are encouraged to use
span
or b
. Paragraphs with their text wrapped in the i
element can be used for marking up stage directions.
This example demonstrates this using an extract from Abbot and Costello's famous sketch, Who's on first:
< p > Costello: Look, you gotta first baseman?
< p > Abbott: Certainly.
< p > Costello: Who's playing first?
< p > Abbott: That's right.
< p > Costello becomes exasperated.
< p > Costello: When you pay off the first baseman every month, who gets the money?
< p > Abbott: Every dollar of it.
The following extract shows how an IM conversation log could be marked up, using the
data
element to provide Unix timestamps for each line. Note that the timestamps are
provided in a format that the time
element does not support, so the
data
element is used instead (namely, Unix time_t
timestamps).
Had the author wished to mark up the data using one of the date and time formats supported by the
time
element, that element could have been used instead of data
. This
could be advantageous as it would allow data analysis tools to detect the timestamps
unambiguously, without coordination with the page author.
< p > < data value = "1319898155" > 14:22</ data > < b > egof</ b > I'm not that nerdy, I've only seen 30% of the star trek episodes
< p > < data value = "1319898192" > 14:23</ data > < b > kaj</ b > if you know what percentage of the star trek episodes you have seen, you are inarguably nerdy
< p > < data value = "1319898200" > 14:23</ data > < b > egof</ b > it's unarguably
< p > < data value = "1319898228" > 14:23</ data > < i > * kaj blinks</ i >
< p > < data value = "1319898260" > 14:24</ data > < b > kaj</ b > you are not helping your case
HTML does not have a good way to mark up graphs, so descriptions of interactive conversations
from games are more difficult to mark up. This example shows one possible convention using
dl
elements to list the possible responses at each point in the conversation.
Another option to consider is describing the conversation in the form of a DOT file, and
outputting the result as an SVG image to place in the document. [DOT]
< p > Next, you meet a fisher. You can say one of several greetings:
< dl >
< dt > "Hello there!"
< dd >
< p > She responds with "Hello, how may I help you?"; you can respond with:
< dl >
< dt > "I would like to buy a fish."
< dd > < p > She sells you a fish and the conversation finishes.
< dt > "Can I borrow your boat?"
< dd >
< p > She is surprised and asks "What are you offering in return?".
< dl >
< dt > "Five gold." (if you have enough)
< dt > "Ten gold." (if you have enough)
< dt > "Fifteen gold." (if you have enough)
< dd > < p > She lends you her boat. The conversation ends.
< dt > "A fish." (if you have one)
< dt > "A newspaper." (if you have one)
< dt > "A pebble." (if you have one)
< dd > < p > "No thanks", she replies. Your conversation options
at this point are the same as they were after asking to borrow
her boat, minus any options you've suggested before.
</ dl >
</ dd >
</ dl >
</ dd >
< dt > "Vote for me in the next election!"
< dd > < p > She turns away. The conversation finishes.
< dt > "Madam, are you aware that your fish are running away?"
< dd >
< p > She looks at you skeptically and says "Fish cannot run, miss".
< dl >
< dt > "You got me!"
< dd > < p > The fisher sighs and the conversation ends.
< dt > "Only kidding."
< dd > < p > "Good one!" she retorts. Your conversation options at this
point are the same as those following "Hello there!" above.
< dt > "Oh, then what are they doing?"
< dd > < p > She looks at her fish, giving you an opportunity to steal
her boat, which you do. The conversation ends.
</ dl >
</ dd >
</ dl >
In some games, conversations are simpler: each character merely has a fixed set of lines that they say. In this example, a game FAQ/walkthrough lists some of the known possible responses for each character:
< section >
< h1 > Dialogue</ h1 >
< p >< small > Some characters repeat their lines in order each time you interact
with them, others randomly pick from amongst their lines. Those who respond in
order have numbered entries in the lists below.</ small >
< h2 > The Shopkeeper</ h2 >
< ul >
< li > How may I help you?
< li > Fresh apples!
< li > A loaf of bread for madam?
</ ul >
< h2 > The pilot</ h2 >
< p > Before the accident:
< ul >
< li > I'm about to fly out, sorry!
< li > Sorry, I'm just waiting for flight clearance and then I'll be off!
</ ul >
< p > After the accident:
< ol >
< li > I'm about to fly out, sorry!
< li > Ok, I'm not leaving right now, my plane is being cleaned.
< li > Ok, it's not being cleaned, it needs a minor repair first.
< li > Ok, ok, stop bothering me! Truth is, I had a crash.
</ ol >
< h2 > Clan Leader</ h2 >
< p > During the first clan meeting:
< ul >
< li > Hey, have you seen my daughter? I bet she's up to something nefarious again...
< li > Nice weather we're having today, eh?
< li > The name is Bailey, Jeff Bailey. How can I help you today?
< li > A glass of water? Fresh from the well!
</ ul >
< p > After the earthquake:
< ol >
< li > Everyone is safe in the shelter, we just have to put out the fire!
< li > I'll go and tell the fire brigade, you keep hosing it down!
</ ol >
</ section >
HTML does not have a dedicated mechanism for marking up footnotes. Here are the suggested alternatives.
For short inline annotations, the title
attribute could be used.
In this example, two parts of a dialogue are annotated with footnote-like content using the
title
attribute.
< p > < b > Customer</ b > : Hello! I wish to register a complaint. Hello. Miss?
< p > < b > Shopkeeper</ b > : < span title = "Colloquial pronunciation of 'What do you'"
> Watcha</ span > mean, miss?
< p > < b > Customer</ b > : Uh, I'm sorry, I have a cold. I wish to make a complaint.
< p > < b > Shopkeeper</ b > : Sorry, < span title = "This is, of course, a lie." > we're
closing for lunch</ span > .
Unfortunately, relying on the title
attribute is
currently discouraged as many user agents do not expose the attribute in an accessible manner as
required by this specification (e.g. requiring a pointing device such as a mouse to cause a
tooltip to appear, which excludes keyboard-only users and touch-only users, such as anyone with a
modern phone or tablet).
If the title
attribute is used, CSS can be used to
draw the reader's attention to the elements with the attribute.
For example, the following CSS places a dashed line below elements that have a title
attribute.
[title] { border-bottom : thin dashed; }
For longer annotations, the a
element should be used, pointing to an element later
in the document. The convention is that the contents of the link be a number in square
brackets.
In this example, a footnote in the dialogue links to a paragraph below the dialogue. The paragraph then reciprocally links back to the dialogue, allowing the user to return to the location of the footnote.
< p > Announcer: Number 16: The < i > hand</ i > .
< p > Interviewer: Good evening. I have with me in the studio tonight
Mr Norman St John Polevaulter, who for the past few years has been
contradicting people. Mr Polevaulter, why < em > do</ em > you
contradict people?
< p > Norman: I don't. < sup >< a href = "#fn1" id = "r1" > [1]</ a ></ sup >
< p > Interviewer: You told me you did!
...
< section >
< p id = "fn1" >< a href = "#r1" > [1]</ a > This is, naturally, a lie,
but paradoxically if it were true he could not say so without
contradicting the interviewer and thus making it false.</ p >
</ section >
For side notes, longer annotations that apply to entire sections of the text rather than just
specific words or sentences, the aside
element should be used.
In this example, a sidebar is given after a dialogue, giving it some context.
< p > < span class = "speaker" > Customer</ span > : I will not buy this record, it is scratched.
< p > < span class = "speaker" > Shopkeeper</ span > : I'm sorry?
< p > < span class = "speaker" > Customer</ span > : I will not buy this record, it is scratched.
< p > < span class = "speaker" > Shopkeeper</ span > : No no no, this's'a tobacconist's.
< aside >
< p > In 1970, the British Empire lay in ruins, and foreign
nationalists frequented the streets — many of them Hungarians
(not the streets — the foreign nationals). Sadly, Alexander
Yalt has been publishing incompetently-written phrase books.
</ aside >
For figures or tables, footnotes can be included in the relevant figcaption
or
caption
element, or in surrounding prose.
In this example, a table has cells with footnotes that are given in prose. A
figure
element is used to give a single legend to the combination of the table and
its footnotes.
< figure >
< figcaption > Table 1. Alternative activities for knights.</ figcaption >
< table >
< tr >
< th > Activity
< th > Location
< th > Cost
< tr >
< td > Dance
< td > Wherever possible
< td > £0< sup >< a href = "#fn1" > 1</ a ></ sup >
< tr >
< td > Routines, chorus scenes< sup >< a href = "#fn2" > 2</ a ></ sup >
< td > Undisclosed
< td > Undisclosed
< tr >
< td > Dining< sup >< a href = "#fn3" > 3</ a ></ sup >
< td > Camelot
< td > Cost of ham, jam, and spam< sup >< a href = "#fn4" > 4</ a ></ sup >
</ table >
< p id = "fn1" > 1. Assumed.</ p >
< p id = "fn2" > 2. Footwork impeccable.</ p >
< p id = "fn3" > 3. Quality described as "well".</ p >
< p id = "fn4" > 4. A lot.</ p >
</ figure >
An element is said to be actually disabled if it is one of the following:
button
element that is disabledinput
element that is disabledselect
element that is disabledtextarea
element that is disabledoptgroup
element that has a disabled
attributeoption
element that is disabledfieldset
element that is a disabled fieldsetThis definition is used to determine what elements are focusable and
which elements match the :enabled
and
:disabled
pseudo
classes.
CSS Values and Units leaves the case-sensitivity of attribute names for the purpose of the 'attr()' function to be defined by the host language. [CSSVALUES]
When comparing the attribute name part of a CSS 'attr()' function to the names of namespace-less attributes on HTML elements in HTML documents, the name part of the CSS 'attr()' function must first be converted to ASCII lowercase. The same function when compared to other attributes must be compared according to its original case. In both cases, to match the values must be identical to each other (and therefore the comparison is case sensitive).
This is the same as comparing the name part of a CSS attribute selector, specified in the next section.
Selectors leaves the case-sensitivity of element names, attribute names, and attribute values to be defined by the host language. [SELECTORS]
When comparing a CSS element type selector to the names of HTML elements in HTML documents, the CSS element type selector must first be converted to ASCII lowercase. The same selector when compared to other elements must be compared according to its original case. In both cases, to match the values must be identical to each other (and therefore the comparison is case sensitive).
When comparing the name part of a CSS attribute selector to the names of attributes on HTML elements in HTML documents, the name part of the CSS attribute selector must first be converted to ASCII lowercase. The same selector when compared to other attributes must be compared according to its original case. In both cases, the comparison is case-sensitive.
Attribute selectors on an HTML element in an HTML document must treat the values of attributes with the following names as ASCII case-insensitive:
accept
accept-charset
align
alink
axis
bgcolor
charset
checked
clear
codetype
color
compact
declare
defer
dir
direction
disabled
enctype
face
frame
hreflang
http-equiv
lang
language
link
media
method
multiple
nohref
noresize
noshade
nowrap
readonly
rel
rev
rules
scope
scrolling
selected
shape
target
text
type
valign
valuetype
vlink
For example, the selector [bgcolor="#ffffff"]
will match any HTML
element with a bgcolor
attribute with values including #ffffff
, #FFFFFF
and #fffFFF
. This
happens even if bgcolor
has no effect for a given element (e.g.,
div
).
The selector [type=a s]
will match any
HTML element with a type
attribute whose value is a
, but not whose value is A
, due to the s
flag.
All other attribute values and everything else must be treated as entirely identical to each other for the purposes of selector matching. This includes:
Selectors defines that ID and class selectors (such as #foo
and .bar
), when matched against elements in documents
that are in quirks mode, will be matched in an ASCII case-insensitive
manner. However, this does not apply for attribute selectors with "id
" or
"class
" as the name part. The selector [class="foobar"]
will treat its value as case-sensitive even in
quirks mode.
There are a number of dynamic selectors that can be used with HTML. This section defines when these selectors match HTML elements. [SELECTORS] [CSSUI]
:defined
Support in all current engines.
The :defined
pseudo-class must match
any element that is defined.
:link
Support in all current engines.
:visited
Support in all current engines.
All a
elements that have an href
attribute, and all area
elements that have an href
attribute, must match one of :link
and :visited
.
Other specifications might apply more specific rules regarding how these elements are to match these pseudo-classes, to mitigate some privacy concerns that apply with straightforward implementations of this requirement.
:active
Support in all current engines.
The :active
pseudo-class is defined to
match an element while an
element is being activated by the
user
.
To determine whether a particular element is being
activated for the purposes of defining the :active
pseudo-class only, an HTML user agent must use the first relevant entry in the
following list.
button
elementinput
element whose type
attribute is in the Submit Button, Image Button, Reset
Button, or Button statea
element that has an href
attributearea
element that has an href
attributeThe element is being activated if it is in a formal activation state.
For example, if the user is using a keyboard to push a button
element by pressing the space bar, the element would match this pseudo-class in
between the time that the element received the keydown
event and the time the element received the keyup
event.
The element is being activated.
An element is said to be in a formal activation state between the time the user begins to indicate an intent to trigger the element's activation behavior and either the time the user stops indicating an intent to trigger the element's activation behavior, or the time the element's activation behavior has finished running, which ever comes first.
An element is said to be being actively pointed at while the user indicates the element using a pointing device while that pointing device is in the "down" state (e.g. for a mouse, between the time the mouse button is pressed and the time it is depressed; for a finger in a multitouch environment, while the finger is touching the display surface).
Per the definition in Selectors, :active
also matches flat tree ancestors of
elements that are being activated.
[SELECTORS]
Additionally, any element that is the labeled control of a label
element that is currently matching :active
, also matches
:active
. (But, it does not count as being being activated.)
:hover
Support in all current engines.
The :hover
pseudo-class is defined to
match an element while the user
designates an element with a pointing
device
. For the purposes of defining the :hover
pseudo-class only, an HTML user agent must consider an element as being one that
the user designates if it is an element that the user
indicates using a pointing device.
Per the definition in Selectors, :hover
also matches flat tree ancestors of elements
that are designated. [SELECTORS]
Additionally, any element that is the labeled control of a label
element that is currently matching :hover
, also matches
:hover
. (But, it does not count as being designated.)
Consider in particular a fragment such as:
< p > < label for = c > < input id = a > </ label > < span id = b > < input id = c > </ span > </ p >
If the user designates the element with ID "a
" with their pointing
device, then the p
element (and all its ancestors not shown in the snippet
above), the label
element, the element with ID "a
", and
the element with ID "c
" will match the :hover
pseudo-class. The element with ID "a
" matches it by being designated; the
label
and p
elements match it because of the condition in
Selectors about flat tree ancestors; and the element with ID "c
" matches it through the additional condition above on labeled controls (i.e., its label
element matches :hover
). However, the element with ID "b
" does not match :hover
: its
flat tree descendant is not designated, even though that flat tree descendant matches :hover
.
:focus
Support in all current engines.
For the purposes of the CSS :focus
pseudo-class, an element has the focus when:
it is not itself a navigable container; and
any of the following are true:
it is one of the elements listed in the current focus chain of the top-level traversable; or
its shadow root shadowRoot is not null and shadowRoot is the root of at least one element that has the focus.
:target
Support in all current engines.
For the purposes of the CSS :target
pseudo-class, the Document
's target elements are a list
containing the Document
's target element, if it is not null, or
containing no elements, if it is. [SELECTORS]
:popover-open
Support in all current engines.
The :popover-open
pseudo-class is
defined to match any HTML element whose popover
attribute is not in the no popover state and whose popover visibility
state is showing.
:enabled
Support in all current engines.
The :enabled
pseudo-class must match any
button
, input
, select
, textarea
,
optgroup
, option
, fieldset
element, or
form-associated custom element that is not actually disabled.
:disabled
Support in all current engines.
The :disabled
pseudo-class must match
any element that is actually disabled.
:checked
Support in all current engines.
The :checked
pseudo-class must match any
element falling into one of the following categories:
input
elements whose type
attribute is in
the Checkbox state and whose checkedness state is trueinput
elements whose type
attribute is in
the Radio Button state and whose checkedness state is trueoption
elements whose selectedness is true:indeterminate
Support in all current engines.
The :indeterminate
pseudo-class
must match any element falling into one of the following categories:
input
elements whose type
attribute is in
the Checkbox state and whose indeterminate
IDL attribute is set to trueinput
elements whose type
attribute is in
the Radio Button state and whose radio button
group contains no input
elements whose checkedness state is true.progress
elements with no value
content attribute:default
Support in all current engines.
The :default
pseudo-class must match any
element falling into one of the following categories:
input
elements to which the checked
attribute applies and that have a checked
attributeoption
elements that have a selected
attribute:placeholder-shown
The :placeholder-shown
pseudo-class must match any element falling into one of the following
categories:
input
elements that have a placeholder
attribute whose value is currently being
presented to the usertextarea
elements that have a placeholder
attribute whose value is currently being
presented to the user:valid
Support in all current engines.
The :valid
pseudo-class must match any
element falling into one of the following categories:
form
elements that are not the form owner of any elements that
themselves are candidates for constraint
validation but do not satisfy their
constraintsfieldset
elements that have no descendant elements that themselves are candidates for constraint validation but do
not satisfy their constraints:invalid
Support in all current engines.
The :invalid
pseudo-class must match any
element falling into one of the following categories:
form
elements that are the form owner of one or more elements
that themselves are candidates for constraint
validation but do not satisfy their
constraintsfieldset
elements that have of one or more descendant elements that themselves
are candidates for constraint
validation but do not satisfy their
constraints:user-valid
The :user-valid
pseudo-class must
match input
, textarea
, and select
elements that have
their user interacted set to true, are candidates for constraint validation, and that satisfy their constraints.
:user-invalid
The :user-invalid
pseudo-class must
match input
, textarea
, and select
elements that have
their user interacted set to true, are candidates for constraint validation but do not satisfy their constraints.
:in-range
Support in all current engines.
The :in-range
pseudo-class must match
all elements that are candidates for
constraint validation, have range limitations, and that are neither
suffering from an underflow nor suffering from an overflow.
:out-of-range
Support in all current engines.
The :out-of-range
pseudo-class must
match all elements that are candidates for
constraint validation, have range limitations, and that are either
suffering from an underflow or suffering from an overflow.
:required
Support in all current engines.
The :required
pseudo-class must match
any element falling into one of the following categories:
:optional
Support in all current engines.
The :optional
pseudo-class must match
any element falling into one of the following categories:
:autofill
:-webkit-autofill
The :autofill
and :-webkit-autofill
pseudo-classes must match input
elements which have
been autofilled by user agent. These pseudo-classes must stop matching if the user edits the
autofilled field.
One way such autofilling might happen is via the autocomplete
attribute, but user agents could autofill even
without that attribute being involved.
:read-only
Support in all current engines.
:read-write
Support in all current engines.
The :read-write
pseudo-class must
match any element falling into one of the following categories, which for the purposes of
Selectors are thus considered user-alterable: [SELECTORS]
input
elements to which the readonly
attribute applies, and that are mutable (i.e. that do not
have the readonly
attribute specified and that are not
disabled)textarea
elements that do not have a readonly
attribute, and that are not disabledinput
elements nor textarea
elementsThe :read-only
pseudo-class must match
all other HTML elements.
:modal
The :modal
pseudo-class must match any
element falling into one of the following categories:
dialog
elements whose is modal flag is true:dir(ltr)
The :dir(ltr)
pseudo-class must match all
elements whose directionality is 'ltr'.
:dir(rtl)
The :dir(rtl)
pseudo-class must match all
elements whose directionality is 'rtl'.
The :state(identifier)
pseudo-class must
match all custom elements whose states set's set entries
contains identifier.
This specification does not define when an element matches the :lang()
dynamic pseudo-class, as it is defined in
sufficient detail in a language-agnostic fashion in Selectors.
[SELECTORS]